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<P class="c1 c4"><SPAN class=c3>Genetic</SPAN></P>
<P class="c2 c4 c1"><SPAN class=c3></SPAN></P>
<P class=c1><SPAN class=c0>Sword Training</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Increases ATK and HIT when using Dagger or Sword 
weapon.</SPAN></P>
<P class=c1><SPAN>ATK Bonus: + (10 * Skill Level)</SPAN></P>
<P class=c1><SPAN>HIT Bonus: + (3 * Skill Level)</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Cart Remodeling</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Cart Skill HIT bonus: + (4 * Skill Level)</SPAN></P>
<P class=c1><SPAN>Cart Weight bonus: + (500 * Skill Level)</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Cart Tornado</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: (- 0.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>AoE: 5x5</SPAN></P>
<P class=c1><SPAN>ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster’s 
Base STR ))] + ( Cart Remodeling Skill Level x 50 )] %</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Cart Cannon</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (0.5 + 0.5 * Skill Level)</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>AoE: Level 1 ~ 2: 3x3 around target</SPAN></P>
<P class=c1><SPAN>Level 3 ~ 4: 5x5 around target</SPAN></P>
<P class=c1><SPAN>Level 5: 7x7 around target</SPAN></P>
<P class=c1><SPAN>ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( 
Cart Cannon Skill Level x 60 )] %</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN class=c0>Cart Boost</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1.5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>Movement speed bonus: Level 1 ~ 2: 50%</SPAN></P>
<P class=c1><SPAN>Level 3 ~ 4: 75%</SPAN></P>
<P class=c1><SPAN>Level 5: 100%</SPAN></P>
<P class=c1><SPAN>ATK bonus: 10 * Skill Level</SPAN></P>
<P class=c1><SPAN>Duration: 90 seconds</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Thorn Trap</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1.5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>AoE: 3x3</SPAN></P>
<P class=c1><SPAN>Damage: (100 + 200 * Skill Level + Caster’s INT) per 
second</SPAN></P>
<P class=c1><SPAN>Duration: (8 + 2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>*** Thorn Trap cannot be created near another trap.</SPAN></P>
<P class=c1><SPAN>*** Thorn Trap cannot be created under a target.</SPAN></P>
<P class=c1><SPAN>*** Maximum of 3 Thorn Trap can be active.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Blood Sucker</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1.5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>Damage: (200 + 100 * Skill Level + Caster’s INT) per 
second</SPAN></P>
<P class=c1><SPAN>HP Leech: (5 + 5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Duration: (18 + 2 * Skill Level) seconds</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN class=c0>Spore Explosion</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast time: 1.5 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>Delay before explosion: Level 1 ~ 2: 2 seconds</SPAN></P>
<P class=c1><SPAN>Level 3 ~ 4: 3 seconds</SPAN></P>
<P class=c1><SPAN>Level 5: 4 seconds</SPAN></P>
<P class=c1><SPAN>AoE: Level 1: 3x3</SPAN></P>
<P class=c1><SPAN>Level 2: 5x5</SPAN></P>
<P class=c1><SPAN>Level 3: 7x7</SPAN></P>
<P class=c1><SPAN>Level 4: 9x9</SPAN></P>
<P class=c1><SPAN>Level 5: 11x11</SPAN></P>
<P class=c1><SPAN>ATK [{( Skill Level x 100 ) + ( 200 + Caster’s INT ) x 
Caster’s Base Level / 100 }] %</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Thorn Wall</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1.5 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>Damage: Caster’s ATK [ 100 + (Skill Level x 10)] %</SPAN></P>
<P class=c1><SPAN>Thorn Wall HP: (2000 + 2000 * Skill Level)</SPAN></P>
<P class=c1><SPAN>Duration: (9 + 1 * Skill Level)</SPAN></P>
<P class=c1><SPAN>AoE: 5x5</SPAN></P>
<P class=c1><SPAN>Thorn wall can be destroyed by attacking it.</SPAN></P>
<P class=c1><SPAN>Fire Element damage will convert Thorn Wall into Fire Wall 
immediately.</SPAN></P>
<P class=c1><SPAN>(Level 5 Thorn wall turns into Level 5 Fire wall)</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Crazy Weed</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (2.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>AoE: 9x9 (deals damage in 5x5 area)</SPAN></P>
<P class=c1><SPAN>Damage: ATK (500 + 100 * Skill Level) %</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Demonic Fire</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (2.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>AoE: 5x5</SPAN></P>
<P class=c1><SPAN>Damage: MATK (110 + 20 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Duration: (8 + 2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Burning Chance: (4 + 4 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Burning duration: (8 * Skill Level) seconds</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Hell Plant</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (2.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>AoE: 3x3</SPAN></P>
<P class=c1><SPAN>Maximum number of hell plants: (1 + 1 * Skill 
Level)</SPAN></P>
<P class=c1><SPAN>Duration: ([Hell Plant Skill Level + 1] x 7 
seconds)</SPAN></P>
<P class=c1><SPAN>Bleeding chance: (5 + 5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Stun chance: (20 + 10 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Bleeding and Stun duration is 20 seconds, reduced by target’s 
STAT.</SPAN></P>
<P class=c1><SPAN>[{( Hell Plant Skill Level x Caster’s Base Level ) x 10 } + {( 
Caster’s INT x 7 ) / 2 } x { 18 + ( Caster’s Job Level / 4 )] x ( 5 / ( 10 - 
Summon Flora Skill Level ))</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN class=c0>Fire Expansion</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Level 1</SPAN></P>
<P class=c1><SPAN>Demonic Fire damage is increased by + MATK (Caster’s INT + Job 
Level) %.</SPAN></P>
<P class=c1><SPAN>Demonic Fire duration increases by 10 seconds.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Level 2</SPAN></P>
<P class=c1><SPAN>- Deals Demonic Fire damage + MATK (Caster’s INT x 10)% 
damage.</SPAN></P>
<P class=c1><SPAN>- Demonic Fire duration ends immediately.</SPAN><SPAN 
class=c0>&nbsp;</SPAN></P>
<P class="c1 c2"><SPAN></SPAN></P>
<P class=c1><SPAN>Level 3</SPAN></P>
<P class=c1><SPAN>Demonic Fire no longer deals damage.</SPAN></P>
<P class=c1><SPAN>Demonic Fire skill animation changes. (Red flame to Purple 
gas)</SPAN></P>
<P class=c1><SPAN>Targets in Demonic Fire will have 50% resistance against 
ranged attacks.</SPAN></P>
<P class=c1><SPAN>(Reduces ranged damage taken by 50%)</SPAN></P>
<P class=c1><SPAN>Targets in Demonic Fire will have 15% resistance against melee 
attacks.</SPAN></P>
<P class=c1><SPAN>(Reduces ranged damage taken by 15%)</SPAN></P>
<P class=c1><SPAN>Targets in Demonic Fire will have their FLEE increased by 
20%.</SPAN></P>
<P class=c1><SPAN>Effects last {( Demonic Fire Skill Level + 1 ) x 4 } 
seconds.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Level 4</SPAN></P>
<P class=c1><SPAN>Demonic Fire no longer deals damage.</SPAN></P>
<P class=c1><SPAN>Demonic Fire skill animation changes. (Red flame effect to 
Grey Smoke)</SPAN></P>
<P class=c1><SPAN>Targets in Demonic Fire will be forced to use /cry emote once 
every 3 seconds.</SPAN></P>
<P class=c1><SPAN>Targets in Demonic Fire will lose 5% HP every 2 
seconds.</SPAN></P>
<P class=c1><SPAN>Targets FLEE and HIT will decrease by 50%.</SPAN></P>
<P class=c1><SPAN>Effects last {( Demonic Fire Skill Level + 1 ) x 5 } 
seconds.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Level 5</SPAN></P>
<P class=c1><SPAN>Targets in Demonic Fire will take the same amount of damage as 
Acid Bomb.</SPAN></P>
<P class=c1><SPAN>If the Caster has not learned Acid Bomb, this skill will deal 
Acid Bomb level 5 damage.</SPAN></P>
<P class=c1><SPAN>If the Caster has learned Acid Bomb, highest learned level 
will be activated.</SPAN></P>
<P class=c1><SPAN>Demonic Fire immediately ends.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Howling of Mandragora</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 15 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c1><SPAN>AoE: Level 1: 11x11</SPAN></P>
<P class=c1><SPAN>Level 2 ~ 3: 13x13</SPAN></P>
<P class=c1><SPAN>Level 4 ~ 5: 15x15</SPAN></P>
<P class=c1><SPAN>INT reduction: - 4 * Skill Level</SPAN></P>
<P class=c1><SPAN>SP drain: (25 + 5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Success chance: ( Howling of Mandragora Base Success chance ) 
- {( Target’s VIT + LUK ) / 5 }</SPAN></P>
<P class=c1><SPAN>Base success chance: (25 + 10 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Minimum of 10% success Chance.</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time increase: (Howling of Mandragora Skill Level / 
2) seconds</SPAN></P>
<P class=c1><SPAN>Duration: (Howling of Mandragora Skill Level + 1) * 5 
seconds.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Sling Item</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 1 second</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Mixed Cooking</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Success formula compares the value of A to B.</SPAN></P>
<P class=c1><SPAN>A = (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s 
DEX / 3)</SPAN></P>
<P class=c1><SPAN>B = Random number between (30 ~ 150) + Difficulty 
rate</SPAN></P>
<P class=c1><SPAN>Success = if A value, (Caster’s Job Level / 4) + (Caster’s LUK 
/ 2) + (Caster’s DEX / 3) is greater than B value, (Random number between 30 ~ 
150) + Difficulty rate </SPAN></P>
<P class=c1><SPAN>Failure = if A value, (Caster’s Job Level / 4) + (Caster’s LUK 
/ 2) + (Caster’s DEX / 3) is less than B value, (Random number between 30 ~ 150) 
+ Difficulty rate</SPAN></P>
<P class=c1><SPAN>1. If A value is 30+ greater than B value, creates 10 ~ 12 
Foods.</SPAN></P>
<P class=c1><SPAN>2. If A value is 10+ greater than B value, creates 10 
Foods.</SPAN></P>
<P class=c1><SPAN>3. If A value is exactly 10 less than B value, creates 8 
Foods.</SPAN></P>
<P class=c1><SPAN>4. If A value is 30+ less than B value, creates 5 
Foods.</SPAN></P>
<P class=c1><SPAN>5. If A value is 50+ less than B value, Food creation 
fails.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Item difficulty omitted.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Bomb Creation</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Success formula compares the value of A to B.</SPAN></P>
<P class=c1><SPAN>A = (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s 
DEX / 3)</SPAN></P>
<P class=c1><SPAN>B = Random number between (30 ~ 150) + Difficulty 
rate</SPAN></P>
<P class=c1><SPAN></SPAN>&nbsp;</P>
<P class=c1><SPAN>Success = if A value, (Caster’s Job Level / 4) + (Caster’s LUK 
/ 2) + (Caster’s DEX / 3) is greater than B value, (Random number between 30 ~ 
150) + Difficulty rate</SPAN></P>
<P class=c1><SPAN></SPAN>&nbsp;</P>
<P class=c1><SPAN>Failure = if A value, (Caster’s Job Level / 4) + (Caster’s LUK 
/ 2) + (Caster’s DEX / 3) is less than B value, (Random number between 30 ~ 150) 
+ Difficulty rate</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>1. If A value is 30+ greater than B value, creates 10 ~ 12 
Bombs.</SPAN></P>
<P class=c1><SPAN>2. If A value is 10+ greater than B value, creates 10 
Bombs.</SPAN></P>
<P class=c1><SPAN>3. If A value is exactly 10 less than B value, creates 8 
Bombs.</SPAN></P>
<P class=c1><SPAN>4. If A value is 30+ less than B value, creates 5 
Bombs.</SPAN></P>
<P class=c1><SPAN>5. If A value is 50+ less than B value, bomb creation 
fails.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Item difficulty omitted</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN class=c0>Special Pharmacy</SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN>Success formula: compares value of A (Caster’s Stat) to B 
(Skill Level specific B value)</SPAN></P>
<P class=c1><SPAN>A = (Caster’s INT) + (Caster’s DEX / 2) + (Caster’s LUK) + 
(Caster’s Job Level) + Random number between (30 ~ 150) + (Caster’s Base Level - 
100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random 
number between 4 ~ 10)</SPAN></P>
<P class=c1><SPAN>B = Special Pharmacy level specific value + 
Difficulty.</SPAN></P>
<P class=c1><SPAN>Special Pharmacy level specific value: (620 - 20 * Skill 
Level)</SPAN></P>
<P class=c1><SPAN>If the value of A is 400+ higher than B, Maximum number of 
potions will be created.</SPAN></P>
<P class=c1><SPAN>If the value of A is 300+ higher than B, [Maximum number of 
potions creatable - 3] will be created.</SPAN></P>
<P class=c1><SPAN>If the value of A is 100+ higher than B, [Maximum number of 
potions creatable - 4] will be created.</SPAN></P>
<P class=c1><SPAN>If the value of A is 1+ higher than B, [Maximum number of 
potions creatable - 5] will be created.</SPAN></P>
<P class=c1><SPAN>If the value of A is lower than B, [Maximum number of potions 
creatable - 6] will be created.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Item difficulty omitted.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P></DIV>
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